Irving Wladawsky-Berger
A collection of observations, news and resources on the changing nature of innovation, technology, leadership, and other subjects.

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Category: Virtual/Augmented Reality
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I recently joined Second Life (SL), which describes itself as "a 3D online digital world imagined, created and owned by its residents." Another way to think about Second Life is in terms of Virtual Worlds. Wikipedia defines a virtual world as "a computer-simulated environment intended for its users to inhabit and interact via avatars. This…
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Last week I was in London. One of the main reasons for the trip was to meet with members of the press to discuss our new initiatives focused on the impact of massively multiplayer online games (MMOG) on business, in particular those games that are truly best thought of as virtual worlds or virtual environments,…
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I really believe that one of the most important and exciting areas of innovation is to rethink IT applications around the humans that use them not the computers that run them. In fact, I feel that we do not have a choice — if we want to stay one step ahead of the growing complexity…
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The IT industry has experienced three main eras of computing: the centralized, client/server and network eras. Each is distinguishable by the flagship technologies, products and applications that made them prominent: mainframes and transaction processing for the centralized era; microprocessors, PCs and personal productivity for client/server; and the Internet, World Wide Web, e-mail and e-business for…
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One of the major forces for innovation in computing has been the acceleration of application run-times from minutes or hours to seconds or less, thus enabling them to become interactive. The whole nature of an application changes qualitatively and its value improves significantly when it is able to quickly respond to our every action and…
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I recently wrote a blog on the emerging innovations in user interfaces that are being inspired by video game players. I called them 3rd Generation User Interfaces or 3GUI. I ended the blog by observing that while these innovations are enabled by advanced technologies, like the Cell processor jointly developed by IBM, Sony and Toshiba…
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One of the most exciting areas of innovation is emerging around what I'd like to call 3rd Generation User Interfaces or 3G/UI. 3G/UI, inspired by game players, promises to bring highly visual, interactive interfaces to all sorts of applications in health care, education, science and business. The reason this is such a huge deal is…